
Many of these causes may also result in lymphadenopathy elsewhere in the body. The most common causes of mesenteric lymphadenopathy are neoplastic, inflammatory, and infectious processes. Although the detected lymph nodes may be normal, there is a large number of disease processes that may lead to mesenteric lymphadenopathy. Because of the increasing volume of cross-sectional imaging examinations being performed, lymph nodes in the mesentery are being detected with increasing frequency. For the first time, normal mesenteric nodes may be reliably identified noninvasively. Echoes of Leeching, Domineering, and Instability are also useful.With the advent of multidetector computed tomography, routine evaluation of mesenteric lymph nodes is now possible. You can offset the mobility penalty with other fragments like Dilation. Fragments: Echo of Persistence will give you increased duration on your Invis effects. This will let you use your smoke bomb to Invis teammates and let you go Invisible on Dodge. Aspects: Select Trapper's Ambush and Vanishing Step. The melee for this build must be Snare Bomb. The first is better for neutral play and more frequent personal Invisibility, the second will let you more frequently apply Invis to teammates. Dodge for this build can be either Marksman's or Gambler's. This has a low enough cooldown that you can reliably get it in longer matches, and its ability to Suppress and Tether can be absolutely critical to secure point captures or teamkills. We start with Shadowshot: Deadfall as our Super. This build is a Trials favorite maximizing the value of your Smoke Bomb. Whether it's Trials or 6's, Invis continues to give Hunters a huge edge in PVP, where getting the jump on enemies is often enough to secure a kill. These fragments will power up your key stats while giving you Class and Melee Energy from your Scorch effects.Īrguably the best current Hunter subclass in top-level Crucible, Nightstalker has a number of incredible tools at its disposal, with Invisibility the standout. Fragments: Beams, Combustion, Eruption, Searing, Singeing. Aspects: Knock 'Em Down and On Your Mark. This is the cornerstone of the build and there are multiple uses for them, from blocking zones and corridors to punishing shotgun rushers. For Melee, you can use either Weighted Throwing Knife, which can OHKO on criticals, or Proximity Explosive Knife, which is like another Tripmine. Marksman's Dodge is our best option for its all-round neutral game benefits. Key Stats to build for: Mobility, Recovery, Disciplineįor your super, select Golden Gun: Deadshot, which is a fantastic roaming super that we'll be increasing the duration of with our Aspects. In this build, we're going to focus on the extremely powerful Tripmine grenades. Gunslinger has one of the best roaming supers among Hunter subclasses, and its other abilities support a variety of playstyles. You can pair this with an SMG or Hand Cannon of your choice. The Chaperone is a fantastic exotic Slug shotty, or Wastelander, Riiswalker, or Without Remorse for Legendary options. Some kind of Shotgun is almost mandatory for this build, as you have so many ways to outmaneuver and kill your opponents in close quarters. Fragments: Beacons, Resistance, Recharge, and Feedback all give strong stat boosts and make you into a melee-range God.

For grenades, your best option is Flux Grenade. For Melee, Combination Blow is your best option because its low cooldown and on-kill health restore can save your life very frequently. A key use of it in this build is to Blink behind or above opponents, so this is something you can focus on in practice. I would highly recommend spending some time in PVE patrol zones to get used to it.


If you are not used to running Blink it can feel incredibly strange and clunky. As mentioned, this build uses Blink as its jump. Use Marksman's Dodge because it has a lower cooldown, which helps your neutral play. Key Stats to build for: Mobility, Recovery, Strengthįor your super run Arcstaff is a great roaming super.
